![]() ![]() Just remember: this Script cannot be resold in anyway. You can modify it, but please let me know and share your code. ![]() I just hope it will help your pipleline in the way it helps us. You don’t need lights / shadows / GI in your scene. By default it looks for mapping at channel 10 (as usually lower channels are used for shading, and it can get messy) This script will bake complex VRayBlend shaders down to Single VRayMtl, but reflections, glossiness etc will be averaged and result may be different than original. Recommended: WARDĬamera based maps like falloff won’t work. Use the same BRDF model on all the shaders you’re working on. Baked maps could be used for other things like exporting model to real time engine or other renderers. This also opens up options to convert your shader to VRMat and use it in Maya / Modo etc. When all this mess is baked into maps, you get simplified result that in general render faster. Click on the check-box to enable the converter and, optionally. Click on the Add-ons tab, then click Install Addon. It simply bakes textures from V-Ray shaders (VRayBlends, multisub etc)īakes texture maps: Diffuse, Reflection, Refraction, Reflection Glossiness, Refraction Glossiness, Normal Bump, Fresnel IOR, Opacity, Illumination.Ĭreates VRayMtl with all textures correctly assigned.Ĭan convert exr to jpg using djv_converter.exe (part of the )Ībility to load custom render settings preset for baking. ( DO NOT extract the zip file, just note where it has been saved.) Open Blender then go to the edit menu -> user preferences. I would like to share an script I’ve been working on lately. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |